Pages: [1] 2 3 |
1. Sticky:[Phoebe] Long Distance Travel Changes - updates! - in Player Features and Ideas Discussion [original thread]
CCP Greyscale wrote: TrouserDeagle wrote: CCP Greyscale wrote: It's a thing that we would like to revisit again, but one of the key questions that comes up every time is whether we can/want to compete with player-run services in this rega...
- by Red Bluesteel - at 2014.10.19 12:26:00
|
2. Sticky:[Phoebe] Long Distance Travel Changes - updates! - in Player Features and Ideas Discussion [original thread]
Hey CCP, with these changes, do you also implement an Ingame Jump Planer witch do all the calculations for us, so that we can plan things like how long we need to stay till we can Jump again / Fat Cow Timers is 0 again and this for the whole jour...
- by Red Bluesteel - at 2014.10.17 05:38:00
|
3. Sticky:[Phoebe] Long Distance Travel Changes - updates! - in Player Features and Ideas Discussion [original thread]
Quote: Great work CCP, very happy with the proposals now Quote: thx EVE gods.. Woow, they Ripoff an whole Arm and throw back a Hand, very nice at all Not really ... @CCP Among the changes to the Rorqual, it is not possible ...
- by Red Bluesteel - at 2014.10.14 10:59:00
|
4. Sticky:Dev blog: Upcoming Forum changes - Phase 1 of 2 - in EVE Information Portal [original thread]
Pls Pls Pls Add an Thumb down / don't Like Button to have an 2nd Option as only the Like Button. It is easier to let a person know, what we think about his Post as to Reply something he/she never get noticed made it possible to count vote...
- by Red Bluesteel - at 2014.10.10 05:31:00
|
5. Sticky:Dev blog: Sensor Overlay 2.0: Bigger, Better, Bookmarks in Spaci... - in EVE Information Portal [original thread]
Nice, really nice, when i compare them to the other coming Bull*hit With such changes you may come more often. BUT i still miss Alliance Fittings as well Alliance Bookmarks in combination with these changes, they would be clearly a nice to hav...
- by Red Bluesteel - at 2014.10.10 05:03:00
|
6. Announcement:Dev Blog: Long-Distance Travel Changes Inbound - in EVE Information Portal [original thread]
Here a little Statistic about this Thread in relation to all other Threads on the 1st Page of the Eve Information Portal : The * of this Thread are in Total relation *% of all Threads on Page 1st Replies >> 91,21% Views >> 491...
- by Red Bluesteel - at 2014.10.05 03:32:00
|
7. Announcement:Dev Blog: Long-Distance Travel Changes Inbound - in EVE Information Portal [original thread]
CCP if you really do it with these changes, then Eve will be a 100% Dead Game in 6-8 Weeks The following changes are acceptable for me: Keep all Jump Ranges as they are acceptable Jump fatigue = 2min (Standard) + 30sec per 0.5 Ly afte...
- by Red Bluesteel - at 2014.10.03 20:10:00
|
8. Sticky:Dev blog: Rebalancing EVE, One Module At A Time - in EVE Information Portal [original thread]
Sizeof Void wrote: Apologies if this has already been suggested: Why not just adapt the naming convention from the skill hardwiring impants and add a 2-letter or 3-letter code to each existing name, which indicates which stat is improved for t...
- by Red Bluesteel - at 2014.09.30 18:44:00
|
9. Sticky:Dev blog: Rebalancing EVE, One Module At A Time - in EVE Information Portal [original thread]
Kynric wrote: CCP Fozzie wrote: Hey guys. Thanks for the feedback so far. We're doing some discussion internally about the concerns some people have expressed about the naming. I will say that we absolutely reject any argument that attempts...
- by Red Bluesteel - at 2014.09.30 18:29:00
|
10. Sticky:Dev blog: Rebalancing EVE, One Module At A Time - in EVE Information Portal [original thread]
Ned Black wrote: CCP Fozzie wrote: Hey guys. Thanks for the feedback so far. We're doing some discussion internally about the concerns some people have expressed about the naming. I will say that we absolutely reject any argument that attem...
- by Red Bluesteel - at 2014.09.30 18:23:00
|
11. Sticky:Dev blog: Rebalancing EVE, One Module At A Time - in EVE Information Portal [original thread]
profundus fossura wrote: Priscilla Project wrote: Pecora Nera wrote: Priscilla Project wrote: Hi! And I loved it! It felt like a freaking muscle car! Any you wanna know WHY it felt like a muscle car? Because it had a Y-S8 Hydsocarbo...
- by Red Bluesteel - at 2014.09.29 01:49:00
|
12. Sticky:Dev blog: Rebalancing EVE, One Module At A Time - in EVE Information Portal [original thread]
Oraac Ensor wrote: Two questions: 1. Where exactly is the logic in Meta 5, 6, etc. if there is no Meta 2, 3 and 4? 2. Until now, when newbies have asked what to do with all their unwanted loot, the answer has generally been "sell Meta 4 and a...
- by Red Bluesteel - at 2014.09.29 01:47:00
|
13. Sticky:Dev blog: Rebalancing EVE, One Module At A Time - in EVE Information Portal [original thread]
Pecora Nera wrote: Priscilla Project wrote: Hi! And I loved it! It felt like a freaking muscle car! Any you wanna know WHY it felt like a muscle car? Because it had a Y-S8 Hydsocarbon Afterburner! A Y-S8 HYDROCARGON AFTERBURNER! Can yo...
- by Red Bluesteel - at 2014.09.29 01:44:00
|
14. Sticky:Dev blog: Rebalancing EVE, One Module At A Time - in EVE Information Portal [original thread]
Ginger Barbarella wrote: Anyone have any idea if CCP is going to compensate for the loss of invention chance for those of us that use high mets items (meta 2 and 3) in invention? The increase in chance of success is not negligible with the use ...
- by Red Bluesteel - at 2014.09.29 01:40:00
|
15. Sticky:Dev blog: Rebalancing EVE, One Module At A Time - in EVE Information Portal [original thread]
Primary This Rifter wrote: Damn... what made you think that five days was going to be enough to talk about these proposed changes? That would imply that they would think at all about their changes, but they really do that
- by Red Bluesteel - at 2014.09.29 01:22:00
|
16. Sticky:Dev blog: Rebalancing EVE, One Module At A Time - in EVE Information Portal [original thread]
Guttripper wrote: *reads the various replies... CCP knows what they are doing - just ask them. Didn't' laughed that much ever
- by Red Bluesteel - at 2014.09.29 01:19:00
|
17. Sticky:Dev blog: Rebalancing EVE, One Module At A Time - in EVE Information Portal [original thread]
Robert Parr wrote: Lena Lazair wrote: Hmm... so much noise over the details of the naming, so little over the basic premise itself which is not what I expected and still has some critical holes. The most obvious and most frequently mentioned...
- by Red Bluesteel - at 2014.09.29 01:11:00
|
18. Sticky:Dev blog: Rebalancing EVE, One Module At A Time - in EVE Information Portal [original thread]
I have the Ultimate solution for the fastest ending of this Tiericidde whatever... Simple: Change the name Meta into something else, Point and Finish. And Please STOP this Downgrades...
- by Red Bluesteel - at 2014.09.26 20:17:00
|
19. Sticky:Dev blog: Rebalancing EVE, One Module At A Time - in EVE Information Portal [original thread]
Nalha Saldana wrote: This is what a NPC corp based naming system could look like and would be 100x better than that crap Amarrian modules Upgraded/Ample - Amarr Constructions Scoped - Imperial Armaments Compact - Zoar and Sons Enduring - Car...
- by Red Bluesteel - at 2014.09.26 20:06:00
|
20. Sticky:Dev blog: Rebalancing EVE, One Module At A Time - in EVE Information Portal [original thread]
Rivr Luzade wrote: Gray's Anatomist wrote: I have two issues with the impending doom^W tiericide: Current tiers had several useful properties for tight fits. For example, some modules used less CPU for less effect, which came in 4 steps ...
- by Red Bluesteel - at 2014.09.26 19:58:00
|
Pages: [1] 2 3 |
First page | Previous page | Next page | Last page |